Game Designer and 3D Animator
3D Animator for Complex Games Inc. (Unannounced Project)
September 2023 - February 2026
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Created and implemented high-quality character animations for core gameplay systems.​
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Developed locomotion and combat animation sets for in-game characters.
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Hands-on experience with Unity Game Engine utilizing Animator Controllers, state machines and blend trees.
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Collaborated with designers to support gameplay systems and mechanics.

Gameplay Animator for Capstone Project (Mariana)
September 2021 - April 2022
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Animated enemy character with keyframed animation in Autodesk Maya
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Rigged and animated weapon animations for a first-person viewpoint
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Collaborated closely with lead designers/artists to ensure that the animation would fit the deep sea horror element tied with the project
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Worked in a fast-paced manner to adjust to shorter deadlines

Gameplay Animator for Momentum Games (Athanasia)
January 2021 - January 2024
Rigged and animated diverse set of prehistoric animals with keyframed animations in Autodesk Maya
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Rigged and animated numerous weapon/item animations for a first-person viewpoint
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Implemented and created animator controllers in Unity Engine for creature AI
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Consistently communicated with gameplay designers and programmers to ensure the animations would fit the scope of the project
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Implemented new animation techniques to fit the art style of the project
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2D Artist/Animator for Sprint Week (Sumo Slam)
September 2018 - October 2018
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Five person team project for school sprint week
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Participated in designing the gameplay/combat loop
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Created various idle pose drafts for sumo fighters
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Designed UI elements for the game
Expertise and Softwares
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Autodesk Maya
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Keyframe Animation
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Animation Implementation to Unity and Unreal
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Character Rigging












