top of page

3D Animator for Complex Games Inc. (Unannounced Project)

September 2023 - February 2026

  • Created and implemented high-quality character animations for core gameplay systems.​

  • Developed locomotion and combat animation sets for in-game characters.

  • Hands-on experience with Unity Game Engine utilizing Animator Controllers, state machines and blend trees.

  • Collaborated with designers to support gameplay systems and mechanics.

Gameplay Animator for Capstone Project (Mariana)

September 2021 - April 2022

  • Animated enemy character with keyframed animation in Autodesk Maya

  • Rigged and animated weapon animations for a first-person viewpoint

  • Collaborated closely with lead designers/artists to ensure that the animation would fit the deep sea horror element tied with the project

  • Worked in a fast-paced manner to adjust to shorter deadlines

Gameplay Animator for Momentum Games (Athanasia)

January 2021 - January 2024

Rigged and animated diverse set of prehistoric animals with keyframed animations in Autodesk Maya

  • Rigged and animated numerous weapon/item animations for a first-person viewpoint

  • Implemented and created animator controllers in Unity Engine for creature AI

  • Consistently communicated with gameplay designers and programmers to ensure the animations would fit the scope of the project

  • Implemented new animation techniques to fit the art style of the project

​

dj

All Videos

2D Artist/Animator for Sprint Week (Sumo Slam)

September 2018 - October 2018

  • Five person team project for school sprint week

  • Participated in designing the gameplay/combat loop

  • Created various idle pose drafts for sumo fighters

  • Designed UI elements for the game

Expertise and Softwares

  • Autodesk Maya

  • Keyframe Animation

  • Animation Implementation to Unity and Unreal

  • Character Rigging

  • Instagram

©2021 by Joseph Tran. Proudly created with Wix.com

bottom of page