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Gameplay Animator for Mariana (Capstone Project)

Fall 2021 - April 2022

  • Animated enemy character with keyframed animation in Autodesk Maya

  • Rigged and animated weapon animations for a first-person viewpoint

  • Collaborated closely with lead designers/artists to ensure that the animation would fit the deep sea horror element tied with the project

  • Worked in a fast-paced manner to adjust to shorter deadlines

Gameplay Animator for Athanasia (Momentum Games)

Winter 2021 - Present

  • Rigged and animated diverse set of prehistoric animals with keyframed animations in Autodesk Maya

  • Rigged and animated numerous weapon/item animations for a first-person viewpoint

  • Implemented and created animator controllers in Unity Engine for creature AI

  • Consistently communicated with gameplay designers and programmers to ensure the animations would fit the scope of the project

  • Implemented new animation techniques to fit the art style of the project

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SOME DUNGEON

Winter 2021

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Roles:

-3D Artist

-Level Designer

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Some Dungeon is a exploration game that a group of designers and I were assigned over the course of four days. The intent of the game was to create an open-ended dungeon that the player would be prompted to explore. The development of Some Dungeon has allowed me to help create a world that would entice the player's curiosity.

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2D Artist/Animator (Sumo Slam)

September 2018 - October 2018

  • Five person team project for school sprint week

  • Participated in designing the gameplay/combat loop

  • Created various idle pose drafts for sumo fighters

  • Designed UI elements for the game

  • Instagram

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