Game Designer and 3D Animator




Gameplay Animator for Mariana (Capstone Project)
Fall 2021 - April 2022
-
Animated enemy character with keyframed animation in Autodesk Maya
-
Rigged and animated weapon animations for a first-person viewpoint
-
Collaborated closely with lead designers/artists to ensure that the animation would fit the deep sea horror element tied with the project
-
Worked in a fast-paced manner to adjust to shorter deadlines






Gameplay Animator for Athanasia (Momentum Games)
Winter 2021 - Present
-
Rigged and animated diverse set of prehistoric animals with keyframed animations in Autodesk Maya
-
Rigged and animated numerous weapon/item animations for a first-person viewpoint
-
Implemented and created animator controllers in Unity Engine for creature AI
-
Consistently communicated with gameplay designers and programmers to ensure the animations would fit the scope of the project
-
Implemented new animation techniques to fit the art style of the project
​
dj








SOME DUNGEON
Winter 2021
​
Roles:
-3D Artist
-Level Designer
​
Some Dungeon is a exploration game that a group of designers and I were assigned over the course of four days. The intent of the game was to create an open-ended dungeon that the player would be prompted to explore. The development of Some Dungeon has allowed me to help create a world that would entice the player's curiosity.







2D Artist/Animator (Sumo Slam)
September 2018 - October 2018
-
Five person team project for school sprint week
-
Participated in designing the gameplay/combat loop
-
Created various idle pose drafts for sumo fighters
-
Designed UI elements for the game